Monday, January 3, 2011

Hunter


The Hunter

You are not the slow-moving, groaning, typical undead. The Disease may have weakened your body in some aspects, but it gave you incredible speed and agility. Where others have strength and hardiness, you have speed and dexterity. You can run faster and jump higher than most people, dead or alive. You can harness this talent in a number of ways, from simply running down your prey to snatching them into the shadows for a feast. 

Automatic Talents:
Unmatched Speed – Your speed is increased by 2. Once per day, you can spend a minor action to increase your speed by an additional 2 until the end of your turn.
Unnatural Agility – You gain a +4 bonus to all of your Athletics checks and Acrobatics checks, and you can roll these checks twice, using either result. 

Statistics: 
HP: 15 + Resilience score at 1st level, +5 each time you gain a level. 
Ability Score Modifiers: +2 Agility, -2 Resilience
Starting Humanity: 10
Class Skills: Athletics, Acrobatics, Intimidate, (in progress)



Pick Them Off Talent Tree: You specialize in separating your prey from the pack before striking, using shadows to your advantage.

Shadow Stalker: While you are in an area of low light, enemies don’t notice you while there is a zombie within 10 squares of you that the enemy does notice.

Strike from the Shadows: While you are in an area of low light, your attacks deal an additional 1d6 damage. 
- Requires Shadow Stalker

Scared of Shadows: Each time you deal extra damage as a result of Strike from the Shadows, each enemy within 5 squares of you is shaken until the start of your next turn. 
- Requires Strike from the Shadows

What Was That?: You can make a distracting noise, or a flash of light, drawing your prey away from their friends and into your trap. You gain the “What Was That?” power:

What Was That? Recharge 6
Minor Action No Roll
Targets: Nearest enemy to you within 10 squares

Result: The target makes a Willpower test, with a DC equal to (15 + your Hunter level). If the target fails the test, they spend their next turn moving twice their speed away from their allies, toward you. While moving, they tell their allies to wait behind while they investigate. At the start of your target’s following turn (the turn after they moved), if they haven’t noticed you, they return to their allies.
- Requires Shadow Stalker

Really, What Was That?: Your enemies take a -2 penalty on Willpower tests to resist your “What Was That” power.
- Requires What Was That

To The Rafters!: You can snatch your prey and leap into the rafters to feast in safety and cover. You gain the “To The Rafters!” power:

To The Rafters! No Recharge
Move Action Opposed Strength check and Athletics check DC 20
Targets: An adjacent enemy

Result: Make an opposed Strength check, followed by an Athletics check to jump. If you succeed on the opposed Strength check, you successfully grab the target. If you also succeed on the Athletics check, you leap into the rafters – or similar area such as a loft, into trees, etc – bringing the target with you. If you succeed on both rolls with this power, you and the target are hidden in the shadows and cannot be seen by anyone on the ground.  
- Requires What Was That?

Improved To The Rafters!: You do not have to make an Athletics check for your “To The Rafters!” power. 
- Requires To The Rafters!



Run Them Down Talent Tree: No matter how fast your prey, they are no match for your undead speed.

Increased Unmatched Speed: Increase the bonus granted by your Unmatched Speed talent by 1. 
- Special: You may take this talent up to three times.

Agile Chase: When you are moving, you ignore any objects or terrain lower than waist-high (such as tables, chairs, rubble, small children, etc). 
- Requires Unnatural Agility

Nimble Chase: You gain a +4 bonus to AC against opportunity attacks.

Shove Aside: When you are chasing an enemy, you may push aside one other enemy that stands between you and your target. Make an opposed Strength check against the enemy, with a bonus equal to ½ your speed. If you succeed, push the target 2 squares.

Truly Unnatural Agility: You can make any or all of your movement during a turn along a wall or ceiling. If you end your turn on a wall or ceiling you fall prone.
- Requires Unnatural Agility, level 5 

Truly Unmatched Speed: Once per round when a creature moves away from you, you may immediately move the same number of spaces, plus one extra space, towards the creature that moved away from you. 
- Requires Unmatched Speed, level 5



Knock Them Over Talent Tree: Why chase your prey when you can just take them down?

Knock Down: When you charge, you can make an opposed Strength test against the target with a bonus equal to ½ your speed. If you succeed, your opponent falls prone. 

Feed on the Fallen: When you make an attack on an enemy you have knocked prone, you gain a +2 talent bonus to damage rolls against that enemy. 
- Requires Knock Down

Forceful Knock Down: Enemies take a penalty to opposed Strength tests against your Knock Down ability equal to your Agility modifier.
- Requires Knock Down

Bloodied Ferocity: While bloodied, you automatically succeed on Strength tests for your Knock Down ability. 
- Requires Knock Down

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